| Imagine
what Director Tim Burton would do with an idea about a tin boy who comes
to life when hes struck by lightning and youll have a fairly
accurate picture of Brian Taylors work-in-progress, Rustboy.
The Scottish graphic designer began the project in 2000 on a beige
Mac G3, but has since moved on to a PowerMac G4 [867Mhz], using the now-defunct
software package Infini-D for 3D modeling, animation, and rendering. He
also uses Photoshop for compositing, blurring, and other effects. I
think people find the fact that I use Infini-D pretty odd, says
Taylor. Its a rather cheap old programme which doesnt
even exist anymore, but I know it so well its difficult to move
on to anything new. It does the job and it does it well.
The film will be produced using modest, affordable home software
without the benefit of high-end 3D packages usually associated with films
of this nature. This is part of the challenge, to see how professional
a result I can achieve with a shoestring budget and a bit of imagination.
Im Mac through and through; a total Apple person. I have used a
PC beforeI did some artwork for a games companyand they were
using PCs, so I tried to get into it, but I hated it! Its hard to
explain why, but Macs just look and feel so much nicer to use. Im
not much of a tech-head when it comes to computers, so the Macs
ease-of-use allows me to concentrate on being creative without the need
for a degree in rocket science.
He continues: I come from a design and advertising background, starting
out as a designer, then over the years getting into traditional illustration,
and then computer illustration when the Mac came along. I had tried animation
as a teenagerstop motion, plasticine, that kind of thingbut
could never get the results I wanted. He began working on Rustboy
while still employed as an illustrator in Dundee, Scotland; however, a
patron has provided financing for the project, enabling Brian to quit
his job and work on the film full time. When finished, Rustboy
will be a 25-minute film.
Rustboy.com is an
exhaustive online documentation of every step of the way. I didnt
know the first thing about creating a Web site when I started it,
says Brain, “but with the help of my trusty Mac, I organised the
domain registration and Web hosting online, designed and created the site,
and had it up and running in a couple of weeks.” The site includes
weekly updates, concept art, story boards, streaming video, and a making
of section. Be sure to view the intro sequence clip which features
a wonderfully dark score by New York composer Erik Nickerson.
Taylor’s determination to create an amazing-looking CG film with
very little resources has caught the attention of the people at Pixar,
Square Pictures, and Weta Digital (the effects company behind the Lord
of the Rings trilogy)—and has even generated job offers from some
of the industry’s top players, but he has turned them down.
Thanks to Brian for his kind permission to reproduce images and clips
for TheScreamOnline readership. All content is copyright 2002 Brian
Taylor.
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